![]() It has its full damage potential at any range, but its narrow nature demands better aiming and positioning skills of the player.Ī flamethrower fires a wave behind the player. The player can move to point-blank range of the enemy to ensure that all bullets contact the enemy, reaching the full damage-per-second potential of the weapon.Ī narrow forward shot. The differences in their weapons can be seen in the table below.Ī wide forward shot. The fighters each have their own variation of the same weapon type for example, both fighters can pick up a lock-on weapon, but the lock-on weapon behaves differently for each fighter. Each fighter starts with only the primary shot, and can choose to pick up additional weapons as the game progresses. Players may choose from two fighters, Type-B and Type-C. There is a "pinch bonus" for starting a boss fight with 0 lives and surviving.If a destroyed enemy is on screen and there is nothing else better to do, continue attacking that enemy to earn a small amount of points. Some enemies can be overkilled for extra points.Each time the meter is filled, the next fill will need more points. The continue orbs allow players to continue playing after losing all of their lives. The meter can be filled up to eight times, for a maximum of eight continues. Filling it will unlock an orb that represents a continue. After having a game over, any points earned will fill a wheel-like meter with orange.These enemies are worth more points than regular enemies. ![]()
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